Hi all,
I'm trying to refine some techniques using only free software to go from an
organic model to a finished render using uv texture mapping in Megapov.
Currently I am using the excellent Hamapatch software to model, UVmapper to
create texture map templates and OBJuvPOV to create the .pov and .inc files.
Unfortunately Hamapatch's .obj export function does *not* create surface
normals for texturing and I am having to use several other steps (including
"smooth" in Crossroads) that work but still lead to less than perfect
results.
What I need is either a free converter or a dedicated utility that can take
the data in a .obj file and create/calculate normal data for *all* vertices.
Does anyone have any good suggestions in these regards???
Thanks in advance,
Jon Hoskins
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